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Pluralsight

Swords and Shovels: Designing Modular Sets

via Pluralsight

Overview

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For many games, modular sets are crucial for both design and production. In this course, you’ll learn how to create a design and production ready modular set from pre-existing art assets.

For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this course, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you'll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this course, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. Software required: Unity.

Syllabus

  • Course Overview 1min
  • Overview, Unit Basis, and Module Assembly 28mins
  • Collision and Lighting 16mins
  • World Building, Testing, and Final Adjustments 26mins

Taught by

Michael Baker

Reviews

4.5 rating at Pluralsight based on 24 ratings

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