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Pluralsight

Creating a Secondary Game Vehicle in 3ds Max

via Pluralsight

Overview

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In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.

Syllabus

  • Introduction and Project Overview 0mins
  • Creating a Secondary Game Vehicle in 3ds Max: Part 1 206mins
  • Creating a Secondary Game Vehicle in 3ds Max: Part 2 254mins
  • Creating a Secondary Game Vehicle in 3ds Max: Part 3 216mins
  • Creating a Secondary Game Vehicle in 3ds Max: Part 4 319mins

Taught by

Chidi Mbadugha

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