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Pluralsight

Game Character Animation in Maya and Unity

via Pluralsight

Overview

Break down a character rig and then dive into the animation process by creating walk and run cycles.

In this course, Game Character Animation in Maya and Unity, you will learn the foundations of creating great game animation inside of Maya. First, you will learn the importance of breaking down and understanding a character rig. After that, you'll dive into the animation process, by creating a walk cycle, an important staple in nearly all games. Through the process of establishing and defining the key poses of the walk cycle, you will take that same skillset into creating a run cycle. Finally, you'll learn how to animate an idle, utilizing a more straight-ahead or layered approach. With all the animations created you'll wrap up the course by exporting and implementing the animations into Unity. By the end of this course, you'll have the skills and confidence to create your own game animations in Maya and Unity.

Syllabus

  • Course Overview 1min
  • Breaking down the Character Rig 10mins
  • Animating the Walk Cycle 45mins
  • Animating the Run Cycle 30mins
  • Animating the Idle 40mins
  • Maya to Unity 23mins

Taught by

Mark Masters

Reviews

4.5 rating at Pluralsight based on 10 ratings

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