Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8
Overview
Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8
Syllabus
- Course Overview 1min
- Understanding Lighting and Look Development in RenderMan 86mins
- Understanding Three-point Lighting 87mins
- Creating Light Rigs for Look Development 25mins
Taught by
Miguel Lleras Villaveces