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Pluralsight

Creating a Low-poly Game Building in Maya

via Pluralsight

Overview

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. Software required: Maya 2013, Photoshop 2014 CC.

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.

Syllabus

  • Introduction and Project Overview 1min
  • Creating a Low Poly Game Building in Maya 138mins

Taught by

Donna Bennett

Reviews

4.5 rating at Pluralsight based on 34 ratings

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