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Pluralsight

Houdini Engine for Unity Fundamentals

via Pluralsight

Overview

Procedural content creation in game development helps speed up production. This course will teach you the fundamentals of using the Houdini Engine in Unity 2017 to procedurally generate models, collision meshes, material assignments, UVs, and more.

Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you'll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017.

Syllabus

  • Course Overview 1min
  • Setting up the Procedural Dev Environment 15mins
  • Building the Platform Template 15mins
  • Building the Bridge Template 50mins
  • Building the Stair Template 51mins
  • Building the Railing Template 46mins
  • Building the Platform Assembly 39mins
  • Building the Platform Decorator 30mins
  • Building the Railing Decorator 28mins
  • Houdini Engine Instancing 20mins
  • Conclusion 3mins

Taught by

Kenny Lammers

Reviews

4.7 rating at Pluralsight based on 12 ratings

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