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In this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.
n this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. We'll explore 3D and 2D methods of creation, including uses across multiple applications and a few ways to work around road-blocks when adding detail. The project files include over 250 floaters and tileable textures to get you started immediately. By the end of this Maya training, you'll be able to save more time by using floaters in your modeling process. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.
n this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. We'll explore 3D and 2D methods of creation, including uses across multiple applications and a few ways to work around road-blocks when adding detail. The project files include over 250 floaters and tileable textures to get you started immediately. By the end of this Maya training, you'll be able to save more time by using floaters in your modeling process. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.