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Pluralsight

Exploring Human Muscles Setup in Maya

via Pluralsight

Overview

Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. Software required: Maya 2016.

Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. We'll look at converting human anatomy to a 3d deformation rig, making muscle objects and attaching them to an animation skeleton, and finishing with how to make these muscles deform the character's geometry. We will also use a custom python script function, written for this tutorial, to streamline the setup. By the end of the tutorial, you will know more about realistic deformation setups based on a film production workflow. Specials thanks goes out to Jan Jinda for the werewolf model and Pavel Hrubos for the animation clips. Software required: Maya 2016.

Syllabus

  • Introduction and Project Overview 1min
  • Exploring Human Muscles Setup in Maya 186mins
  • Exploring Human Muscles Setup in Maya - Part 2 221mins

Taught by

Jakub Krompolc

Reviews

4 rating at Pluralsight based on 18 ratings

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