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LinkedIn Learning

ZBrush: Modeling a Cartoon Character

via LinkedIn Learning

Overview

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Learn how to model a cartoon character using ZBrush, the 3D digital sculpting tool from Pixologic.

Syllabus

Introduction
  • Modeling a cartoon character
1. Blocking Out the Character
  • Setting up reference images
  • Making the basic forms with primitives
  • Using primitives to make the facial features
  • Tapering the limbs
  • Sculpting the body
  • Adjusting the facial features
  • Refining the teeth
  • Refining the ears and nose
2. Finishing the Character’s T Pose
  • Preparing to fuse body parts
  • Fusing the body parts
  • Sculpting organic forms
  • Creating a poseable mesh with ZRemsher
  • Projecting detail onto the remeshed model
3. Painting and Texturing
  • Filling color and material
  • Painting color details
4. Creating the Guitar
  • Starting the guitar body
  • Modeling the strings
  • Making leaves on the tuning keys
  • Painting the guitar
  • Texturing the strings
5. Posing the Character
  • Starting the pose
  • Posing multiple subtools together
  • Posing the tail with deformers
  • Posing the arms
  • Positioning the strings under the fingers
  • Refining the pose
6. Rendering and Presentation
  • Setting up presentation renders
Conclusion
  • Next steps

Taught by

Ryan Kittleson

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4.9 rating at LinkedIn Learning based on 47 ratings

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