Learn how to model a cartoon character using ZBrush, the 3D digital sculpting tool from Pixologic.
Overview
Syllabus
Introduction
- Modeling a cartoon character
- Setting up reference images
- Making the basic forms with primitives
- Using primitives to make the facial features
- Tapering the limbs
- Sculpting the body
- Adjusting the facial features
- Refining the teeth
- Refining the ears and nose
- Preparing to fuse body parts
- Fusing the body parts
- Sculpting organic forms
- Creating a poseable mesh with ZRemsher
- Projecting detail onto the remeshed model
- Filling color and material
- Painting color details
- Starting the guitar body
- Modeling the strings
- Making leaves on the tuning keys
- Painting the guitar
- Texturing the strings
- Starting the pose
- Posing multiple subtools together
- Posing the tail with deformers
- Posing the arms
- Positioning the strings under the fingers
- Refining the pose
- Setting up presentation renders
- Next steps
Taught by
Ryan Kittleson