Explore concept art—what it is, where it's used, and how to produce it—to give you a better understanding of the concept art world and the tools needed to succeed in it.
Overview
Syllabus
Introduction
- Welcome
- What is concept art?
- Where do we see concept art?
- The production pipeline
- Production
- Blue sky
- The image development process
- Design is not illustration
- Communicating your ideas
- The power of your sketchbook
- Categories of concept art
- Characters and creatures
- Vehicles and props
- Environments
- Working with 3D artists/animators/producers
- Needs vs. wants
- Creating a cohesive universe
- Building your foundations
- Learning about design
- Keeping a sketchbook
- Building your portfolio
- Putting yourself out there
- Next steps
Taught by
Patrick Ballesteros