Step through the foundational processes and techniques required for interaction design.
Overview
Syllabus
Introduction
- Interaction design
- What is interaction design?
- Project types and deliverables
- Technical and software skills
- Related disciplines and fields of study
- Resources and communities
- Why psychology?
- Introducing the interaction design model
- Context
- Goals
- Sensation
- Perception
- Gestalt principles
- Affordances
- Motivation
- Attention and memory
- Reasoning and logic
- Mental models
- Cognitive load
- Theories of emotion
- Designing for delight
- Empathy
- Learning behaviors
- Classical conditioning
- Operant conditioning
- Social learning theory
- Using learned behavior
- Overview of the IxD model
- Perceive
- Predict
- Feedback
- Learn
- Remember
- Dimensions of interaction design
- Design thinking
- Levels of design: Structure
- Levels of design: Flow
- Levels of design: Interface
- Design patterns
- Anti-patterns
- Dark patterns
- Navigation structure
- Navigation systems
- Content
- Inputs
- Gestures
- Voice
- Sensors
- Defining microinteractions
- Microinteractions: Motion
- Microinteractions: Sound
- Microinteractions: Haptics
- Error handling
- Mistakes
- Usability and accessibility
- A solid foundation
Taught by
David Hogue