Learn to use Unreal Engine Blueprints to add camera shake and sway to first-person games and build a more immersive player experience.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Using the exercise files
- Project overview and goals
- Downloading the Unreal Engine
- Creating the project
- Overview of Camera Shake
- Camera blueprint
- Opening the blueprint
- Setting up the shake effect
- Overview of timelines and blueprints
- Creating the Client Play nodes
- Creating a timeline, track, and keyframe
- Connecting the timeline
- Overview of final effect
- Binding effect and player
- Next steps
Taught by
Joel Bradley