Quickly create photorealistic architectural scenes using Quixel Megascans, a library of scanned assets and powerful tools that you can use for free with Unreal Engine.
Overview
Syllabus
Introduction
- Photoreal visualizations with Quixel
- What you should know
- How to use exercise files
- Installing and setting up Quixel Bridge
- Introduction the Bridge interface
- Installing the Megascans plugin for UE4
- Exporting assets to UE4
- Exporting multiple objects
- Summary of chapter 1
- Understanding Megascans folder structure
- Understanding material instances
- Assigning materials to objects
- Blocking out the terrain layout
- Setting up landscapes in UE4
- Adding a flowerbed
- Summary of chapter 2
- Adding the first layer of the grass
- Adding variation to the grass
- Placing English ivy on house structure
- Populating the flowering bed
- Using wild plants in the background
- Understanding and using decals
- Understanding and using atlases
- Creating blend material
- Using blend material
- Summary of chapter 3
- Adding animation to the plants
- Setting up sky and sky lights
- Adding directional light
- Adding fog to the scene
- Adding post-process volume
- Summary of chapter 4
- Next steps
Taught by
Zaheer Mukhtar