Learn how to use Unreal Engine, a real-time rendering engine, with animator and artist George Maestri.
Overview
Syllabus
Introduction
- Create powerful real-time 3D with Unreal Engine 5
- Using the exercise files
- The Epic Launcher
- Creating a project
- The Unreal Engine interface
- Navigation
- Configuring viewports
- Organization in the Content Browser
- Customizing Unreal Engine
- Working with levels
- Selecting objects
- Outliner and organization
- Manipulating objects
- Working with pivots
- Duplicating objects
- Importing assets with FBX
- Import assets into level
- Working with Datasmith
- Importing USD assets
- Using the Static Mesh Editor
- Optimization and LODs
- Using Nanite
- Skeletal meshes
- Modeling tools
- Applying materials
- Editing materials and instances
- Creating materials
- Editing material nodes
- Transparency effects
- Control parameters and instances
- Creating landscapes
- Adding foliage
- Quixel assets
- Features and content packs
- Environmental lighting
- HDRI lighting and environments
- Additional light types
- Volumes and post-processing
- Controlling render features
- Atmospheric effects
- Adding a player
- Adding a blueprint character
- Variant Manager to swap elements
- Trigger volumes to start animation
- Cinematic cameras
- Using Sequencer to animate cameras
- Exporting cinematics
- Next steps
Taught by
George Maestri