Learn how to enhance your real-time architectural visualization projects by creating cinematics in Unreal.
Overview
Syllabus
Introduction
- Why cinematics are important
- Taking a look at the visualization space
- Skills needed to complete this course
- What is the Sequencer?
- Deciding on a workflow
- Camera types in Unreal
- Adding a cinematic camera to a level
- Building a camera track
- Using a crane camera
- Creating a level sequence
- Spawned vs. possessable cameras
- Using the Sequencer UI
- Animating a cinematic move
- Adding a cut track to a sequence
- Adding a master sequence
- Sequencer cheat sheet
- Affecting actors per camera shot
- Adding fades and cuts
- Playing a sequence via Blueprints
- Rendering out your final cinematic
- Next steps
Taught by
Joel Bradley