Create environments that respond dynamically to user input. Get a step-by-step workflow for adding interactive elements to your architectural visualizations in Unity.
Overview
Syllabus
Introduction
- Unity: Creating interactive elements in architectural visualizations
- How to use the exercise files
- Opening and exploring an architectural scene
- Reviewing assets
- Configuring mesh colliders
- Adding first-person controls
- Importing and configuring Cinemachine
- Adding camera effects
- Preparing message triggers
- Animating a notification
- Creating an action trigger
- Completing triggers
- Creating teleportation prefabs
- Coding teleporters
- Preparing interactive objects
- Object highlighting
- Script object interactions
- Configuring animation playback
- Reading player input and object focusing
- Completing object interactions
- Creating a multi-choice camera fly-through
- Creating choice UI
- Supporting user choice and interaction
- Displaying travel paths
- Creating camera orbits
- Next steps
Taught by
Alan Thorn