Learn how to use real-time controllers to drive great results from two fantastic real-time 3D graphic systems—TouchDesigner and Unreal Engine.
Overview
Syllabus
Introduction
- Welcome
- How to use the exercise files
- MIDI device mapper
- MIDI input component
- Build effects UI
- Connect MIDI to effects UI
- Effects 1: Blur
- Effects 2: RGB
- Effects 3: Feedback, part 1
- Effects 3: Feedback, part 2
- Effects 3: Feedback, part 3
- OSC overview
- TouchOSC layout
- OSC input component
- Controlling objects with OSC
- Particles: Instancing, part 1
- Particles: Instancing, part 2
- Particles: Instancing, part 3
- Particles: Instancing, part 4
- Particles: GPU, part 1
- Particles: GPU, part 2
- Particle type switching with OSC
- Kinect setup
- Kinect input component
- Connecting Kinect data to network, part 1
- Connect Kinect data to network, part 2
- Blueprint 1: Listing MIDI devices
- Blueprint 2: Printing out incoming data
- Post-process material
- Blueprint 3: Data to parameter 1
- Blueprint 4: Data to parameters 2 & 3
- Install VS and download the plugin
- Create a C++ Unreal projects and compile a plugin
- TouchOSC: UI Layout
- Blueprint 1: OSC input
- Blueprint 2: Moving geometry
- Blueprint 3: Switching geometry
- Blueprint 4: Rotating geometry
- Blueprint 5: Moving particles
- Installing the Kinect 4 Unreal plug-in
- Blueprint 1: Kinect input
- Blueprint 2: Object movement
- Blueprint 3: Particle movement
- Blueprint 4: Adding in right hand
- Next steps
Taught by
Scott Pagano