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LinkedIn Learning

TouchDesigner & Unreal: Interactive Controllers

via LinkedIn Learning

Overview

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Learn how to use real-time controllers to drive great results from two fantastic real-time 3D graphic systems—TouchDesigner and Unreal Engine.

Syllabus

Introduction
  • Welcome
  • How to use the exercise files
1. TouchDesigner: MIDI
  • MIDI device mapper
  • MIDI input component
  • Build effects UI
  • Connect MIDI to effects UI
  • Effects 1: Blur
  • Effects 2: RGB
  • Effects 3: Feedback, part 1
  • Effects 3: Feedback, part 2
  • Effects 3: Feedback, part 3
2. TouchDesigner: OSC
  • OSC overview
  • TouchOSC layout
  • OSC input component
  • Controlling objects with OSC
  • Particles: Instancing, part 1
  • Particles: Instancing, part 2
  • Particles: Instancing, part 3
  • Particles: Instancing, part 4
  • Particles: GPU, part 1
  • Particles: GPU, part 2
  • Particle type switching with OSC
3. TouchDesigner: Kinect
  • Kinect setup
  • Kinect input component
  • Connecting Kinect data to network, part 1
  • Connect Kinect data to network, part 2
4. Unreal Engine: MIDI
  • Blueprint 1: Listing MIDI devices
  • Blueprint 2: Printing out incoming data
  • Post-process material
  • Blueprint 3: Data to parameter 1
  • Blueprint 4: Data to parameters 2 & 3
5. Unreal Engine: OSC
  • Install VS and download the plugin
  • Create a C++ Unreal projects and compile a plugin
  • TouchOSC: UI Layout
  • Blueprint 1: OSC input
  • Blueprint 2: Moving geometry
  • Blueprint 3: Switching geometry
  • Blueprint 4: Rotating geometry
  • Blueprint 5: Moving particles
6. Unreal Engine: Kinect
  • Installing the Kinect 4 Unreal plug-in
  • Blueprint 1: Kinect input
  • Blueprint 2: Object movement
  • Blueprint 3: Particle movement
  • Blueprint 4: Adding in right hand
Conclusion
  • Next steps

Taught by

Scott Pagano

Reviews

4.6 rating at LinkedIn Learning based on 5 ratings

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