Learn how to create a photorealistic material in Substance Painter, a real-time 3D painting tool that allows visual artists to create detailed materials.
Overview
Syllabus
Introduction
- Photorealistic techniques
- New project workflows
- Organizing with folders and base layers
- Baking mesh maps
- Using color ID masks
- Viewport setup
- Using existing materials
- Augmenting smart materials
- Blending multiple materials together
- Custom normal and height detail
- Adding realistic roughness maps
- Using generators
- Adding decals
- Utilizing symmetry
- Adding subtle details
- Using particle brushes to good effect
- Exporting for real-time use
- Next steps
Taught by
Joel Bradley