Learn how to use Substance Painter 2018 to texture and render assets for 3D games.
Overview
Syllabus
Introduction
- Learning Substance Painter
- What to know
- Exercise files
- Creating a project and importing the mesh
- Navigating the views
- Understanding texture sets and settings
- Understanding display settings
- Setting up a shader
- Importing content
- Baking the maps for the project
- Using Match By Mesh Name
- Fixing overlapping UVs
- Fixing ambient occlusion (AO) using Clone Brush
- Creating the base material
- Adding scratches to the roughness
- Creating edge wear
- Creating and applying a Smart Material
- Creating the base and rust material
- Masking the rust with effects and generators
- Instancing the material
- Refining the rust on the bucket
- Finishing the bucket
- Texturing the back
- Adding a second painted material
- Continuing to apply materials
- Mirroring details
- Painting bolts
- Improving the metal
- Creating the rubber
- Texturing the rims
- Texturing the cabin inside
- Texturing the windshield
- Texturing the lights
- Using the UV projection manipulator
- Creating the dirt material
- Using export configurations
- Rendering in Iray
- Next steps
Taught by
Wes McDermott