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LinkedIn Learning

Substance Painter 2018 Essential Training

via LinkedIn Learning

Overview

Learn how to use Substance Painter 2018 to texture and render assets for 3D games.

Syllabus

Introduction
  • Learning Substance Painter
  • What to know
  • Exercise files
1. Creating a Project
  • Creating a project and importing the mesh
  • Navigating the views
  • Understanding texture sets and settings
  • Understanding display settings
  • Setting up a shader
  • Importing content
2. Baking Textures
  • Baking the maps for the project
  • Using Match By Mesh Name
  • Fixing overlapping UVs
  • Fixing ambient occlusion (AO) using Clone Brush
3. Creating a Metal Material
  • Creating the base material
  • Adding scratches to the roughness
  • Creating edge wear
  • Creating and applying a Smart Material
4. Texturing the Body
  • Creating the base and rust material
  • Masking the rust with effects and generators
  • Instancing the material
  • Refining the rust on the bucket
  • Finishing the bucket
  • Texturing the back
  • Adding a second painted material
  • Continuing to apply materials
  • Mirroring details
  • Painting bolts
  • Improving the metal
5. Texturing the Tires and Cabin
  • Creating the rubber
  • Texturing the rims
  • Texturing the cabin inside
  • Texturing the windshield
6. Applying Decal Textures and Overall Dirt
  • Texturing the lights
  • Using the UV projection manipulator
  • Creating the dirt material
7. Exporting and Using Textures
  • Using export configurations
  • Rendering in Iray
Conclusion
  • Next steps

Taught by

Wes McDermott

Reviews

4.9 rating at LinkedIn Learning based on 42 ratings

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