Learn how to use V-Ray directly in SketchUp, and explore the V-Ray suite of creative tools for lighting, shading, and rendering.
Overview
Syllabus
Introduction
- Rendering with V-Ray in SketchUp
- Software versions used in the course
- Setting our SketchUp preferences
- A word about HDRIs
- Gamma handling in V-Ray Next for SketchUp
- Finding V-Ray tools in the SketchUp UI
- The V-Ray for SketchUp toolbar
- The lights and objects toolbars
- The V-Ray utilities toolbar
- The asset editor
- V-Ray Frame Buffer overview
- V-Ray Frame Buffer history controls
- V-Ray Frame Buffer Lens Effects
- V-Ray Render Output section options
- Working with interactive rendering
- The SI and instructor tools
- V-Ray light types: Sunlight
- V-Ray light types: Rectangle
- V-Ray light types: Sphere
- V-Ray light types: Spot
- V-Ray light types: IES
- V-Ray light types: Omni
- V-Ray light types: Dome
- V-Ray light types: Mesh
- V-Ray light types: Global Illumination, sky light
- Working with irradiance mapping, part 1
- Working with irradiance mapping, part 2
- Creating a light cache solution
- Using the brute force engine
- Rendering animations
- Overview of the physical camera options
- A primer on exposure values
- A closer look at the exposure controls
- Handling perspective correction
- Setting up a depth-of-field effect
- Working with White Balance controls
- Using the materials UI
- Introduction to V-Ray materials, part 1
- Introduction to V-Ray materials, part 2
- Introduction to V-Ray materials, part 3
- Introduction to V-Ray materials, part 4
- UV Tools
- The V-Ray Color Picker
- The V-Ray material library
- Using .vrmats
- Creating diffuse surfaces
- Adding reflectivity
- Creating glass
- Colored and frosted glass
- Creating a translucency effect
- Understanding color controls on the SSS material
- Tweaking the SSS effect
- A look at the Hair material
- Using the Car Paint material
- An Introduction to the V-Ray map selection
- V-Ray map types: Bitmap
- V-Ray map types: TriPlanar
- V-Ray map types: Mix (Operator)
- V-Ray map types: Dirt
- V-Ray map types: Multi Sub
- Image sampling explained
- The progressive sampler
- The bucket sampler
- Render elements explained
- Pipeline decisions
- Render Elements workflow and setup
- Outputting your elements
- Compositing your elements
- Altering your rendering
- Introduction to Cryptomatte
- Generating a caustic effect
- Stereoscopic 3D rendering
- VR made easy
- Using V-Ray objects: Fur
- Using V-Ray objects: Proxies
- Using V-Ray objects: The V-Ray clipper
- Working with displacement
- V-Ray scene import and export
- Adding aerial perspective
- Environment Fog
- The V-Ray mesh viewer
- Next steps
Taught by
Brian Bradley