Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush.
Overview
Syllabus
Introduction
- Welcome
- Setting up the course files
- Setting up a custom UI in ZBrush
- Creating base meshes in Maya
- Importing base meshes into ZBrush
- Creating base meshes from ZSpheres
- Learning about DynaMesh and ZRemesher
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Repairing rope with DynaMesh and ZRemesher
- Adding new base meshes to Scene
- Sculpting a button
- Button holes and stitches
- Sculpting the hat
- Hat band and patch
- Hat stitches
- Bending the hat and creating a crease
- Texturing the hat
- Sculpting and texturing the head
- Handkerchief cloth folds
- Glove sculpting
- Glove leather texture
- Glove seams and stitches
- Sculpting details Into rope necklace
- Finalizing details In rope necklace
- Creating wood grain
- Sculpting the branch
- Sculpting the lantern handle
- Carving a pumpkin
- Adding details to the lantern
- Reviewing work and duplicate gloves and arms
- Exporting subtools to Maya for adjustments
- Building a simple rig in Maya
- Repositioning the arms and hands
- Repairing geometry and exporting from Maya
- Importing repositioned components back to ZBrush
- Assessing work In progress
- Reposing a character
- Restoring a low-poly mesh
- Polypaint with the dark-to-light technique
- Adding highlights to your model
- Polishing your model with Polypaint
- How to use render settings in ZBrush
- Creating a final render in Photoshop
- Final wrap-up
Taught by
Michael Ingrassia