Bring creatures from the depths of your imagination to life with ZBrush and Photoshop, in these tutorials from concept artist and Face Off champion Rayce Bird.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- Introduction to character discovery
- The story behind the character
- Searching for originality
- How to use inspirational images and references
- Introduction to sketching it out
- Sketching silhouettes in Photoshop
- Light painting
- Adding intriguing details
- Refining your final character choice
- Introduction to sculpting with Dynamesh
- Using ZSpheres to create basic anatomy
- Adding to the anatomy with Dynamesh
- Prioritizing forms and detail
- Working with gravity and movement
- Adding eyes, horns, and fingers
- Adding wardrobe and accessories
- Introduction to detail refinement
- Remeshing the sculpture
- Subdividing the mesh
- Creating the basic surface skin texture
- Adding wrinkles, creases, and additional textures
- Incorporating asymmetry and ultra-refinement
- Introduction to coloring techniques
- Using PolyPaint for the base coat and materials
- Cavity painting
- Adding basic texture
- Adding basic shadowing
- Using images in Spotlight
- Adding asymmetric details
- Introduction to using transform tools
- Introducing the Transpose Master
- Masking and adding gizmos
- Finishing touches
- Introduction to lights and rendering
- Preparing document for rendering
- Creating new lights
- Lighting terminology and purpose
- Rendering in BPR (Best Preview Render)
- HDRI lighting
- Introduction to compositing in Photoshop
- Opening renders in Photoshop
- Renders and blending modes
- Adjusting layers and intensities
- Creating a background
- Composition and story
- Custom painting in Photoshop
- Finishing touches
- Digitally painting with texture
- Adding atmosphere and extra lighting
- Color correcting and adding noise
- The final creation: Reviewing our process
- Next steps
Taught by
Rayce Bird