Learn how to design furniture for game engines with Rhino 3D. Explore methods for exporting your furniture design for rendering, 3D printing, or game development, and more.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What is furniture design?
- Furniture and the body
- How furniture supports different activities
- Questions that drive form
- Form and shape
- Furniture and the design of interior space
- Furniture types
- Background and analysis
- Defining form using the Extrude, Boolean, and Two Objects tool
- Adding details using the Sweep 1 Rail tool
- Background and analysis
- Defining form using the Tween Curve tool
- Creating surfaces and thicknesses using the Planar Curves and Extrude tool
- Background and analysis
- Defining the form and creating the frame
- Building the shells and mounts
- Background and analysis
- Defining form using profile curves
- Creating contours
- The design process
- Define the problem, research, and schematic design
- Finishing schematic design
- Design development: Refining the chair legs
- Design development: Determining a material and fabrication strategy
- Design development: Finishing the chair
- Documentation
- Exporting your model: Unity assets
- Exporting your model: Rendering
- Exporting your model: Printing
- Next steps
Taught by
Jonathan Racek