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LinkedIn Learning

Modeling an F1 Wheel in Maya

via LinkedIn Learning

Overview

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Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Getting Started
  • Setting the project defaults
  • Setting the scene units
  • Customizing shelves
  • Importing the reference image
  • Checking the footprint in Alias Design
  • Comparing different workflows
2. Creating the Main Body
  • Using the Create Polygon tool
  • Snapping polygons
  • Creating quads with the Interactive Split tool
  • Creating a solid with the Extrude tool
  • Adding a chamfer using the Bevel tool
  • Understanding the Insert Edge Loop tool
  • Mirroring across the centerline with Duplicate Special
  • Alternatives to Duplicate Special
  • Understanding the Combine and Merge commands
  • Using the Merge Vertex tool
  • Using the software renderer for quick renders
  • Using mental ray for higher-quality renders
  • Understanding mental ray's Approximation Editor
3. Creating the Buttons
  • Adding button recesses with Boolean operations
  • Creating quads using the Interactive Split tool
  • Creating the button base
  • Creating the button indent
  • Scaling the buttons
4. Creating the Handle
  • The main footprint
  • Creating quads
  • Create a solid
  • Fine-tuning the handle
  • Mirror across the centerline
5. Additional Components
  • Creating the paddles
  • Modeling the rotary dial
  • Modeling the center pad
  • Modeling the digital display
6. Rendering
  • Create an alpha in SketchBook Pro
  • Rendering exercise
  • Positioning lights and adjusting light attributes
  • Render settings
  • Comparing and saving renders
Conclusion
  • Next steps

Taught by

Veejay Gahir

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