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LinkedIn Learning

Maya: Camera Techniques

via LinkedIn Learning

Overview

Learn expert techniques to control and animate Maya cameras and give viewers a window into your 3D world.

Syllabus

Introduction
  • Camera techniques in Maya
  • Using the exercise files
1. Camera Basics
  • Understanding the Maya camera
  • Creating a one-node camera
  • Color settings preferences
  • Controlling wireframe colors with Drawing Overrides
  • Working with orthographic cameras
  • Adding orthographic cameras
  • Reverting camera movements with Undo View Change
  • Using view bookmarks
  • Navigating with specialized camera tools
  • Cropping geometry with clip planes
  • Copying parameters with Attribute Editor presets
2. Composition
  • Conceptualizing renderable cameras
  • Creating a Camera and Aim
  • Using Camera and Aim
  • Precise framing with Resolution Gate
  • Setting display options
  • Duplicating Camera and Aim
  • Composing conventional cinematic framings
  • Adjusting focal length and angle of view
  • Aesthetics of distance and field of view
  • Locking down cameras
3. Simple Camera Animation
  • Problems with animating Camera and Aim position
  • Problems with animating camera rotation
  • Rotating in Gimbal Mode
  • Setting rotate axis order
  • Horizontal movement with pan or truck
  • Animating diagonal translation with a single channel
  • Vertical movement with tilt or pedestal
  • Dolly movement vs. zoom magnification
4. Compound Camera Animation
  • Animating a truck-pan
  • Animating a pedestal-tilt
  • Animating a zolly (zoom-dolly)
  • Rigging and animating a crane shot
  • Animating an aerial shot with Transform Keyframes
  • Adjusting position keys with Editable Motion Trail
  • Automating camera shake with a noise expression
  • Orbiting a subject with a turntable camera
5. Special Effects
  • Creating an image plane
  • Understanding the film back
  • Using aperture and film gate
  • Film offset for two-point perspective
  • Composing an isometric view
  • Projecting a texture from a camera
  • Distance blur with depth of field
  • Animating a rack focus effect
  • Rendering depth of field in Arnold
  • Rendering lens effects with Arnold imagers
6. Non-Linear Editing With the Camera Sequencer
  • Understanding the Camera Sequencer
  • Creating shots in the Camera Sequencer
  • Trimming shots
  • Ripple editing
  • Creating an ubercam
  • Playblasting a sequence
Conclusion
  • Next steps

Taught by

Aaron F. Ross

Reviews

4.7 rating at LinkedIn Learning based on 39 ratings

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