Learn how to program procedural effects and simulate atmospheres using the Bifrost Extension, which holds incredible potential for 3D tool building and production.
Overview
Syllabus
Introduction
- Introducing the Bifrost Extension for Maya
- Prerequisites
- Using the exercise files
- Understanding visual programming
- Appreciating proceduralism
- Conceptualizing the Bifrost framework
- Enabling Bifrost in the Plug-in Manager
- Loading a graph from the Bifrost Browser
- Analyzing a graph in the Graph Editor
- Navigating nested compounds
- Creating a basic graph
- Installing a new compound in the user home directory
- Constructing a graph from compounds and other nodes
- Moving points in normal space
- Exposing Bifrost parameters in Maya
- Working with scene transforms
- Creating and publishing a compound
- Converting Bifrost geometry to a Maya mesh
- Assigning a material reference from Maya
- Defining a material in the Bifrost Graph
- Preparing a simulation disk cache
- Writing a disk cache
- Rendering a Bifrost volume in Arnold
- Next steps
Taught by
Aaron F. Ross