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LinkedIn Learning

Learning TouchDesigner

via LinkedIn Learning

Overview

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Learn the fundamentals of the real-time, procedural 3D and 2D graphics powerhouse that is TouchDesigner.

Syllabus

Introduction
  • Welcome
  • How to use the exercise files
1. Fundamentals
  • Interface overview
  • COMP
    • Node basics
    • TOP
      • Node basics
      • CHOP
        • Node basics
        • SOP
          • Node basics
          • MAT
            • Node basics
            • DAT
              • Node basics
              • Modes and windows
              2. 2D Imagery
              • Animating static images with CHOPs
              • Creating feedback setup
              • Using the cache for time-offset animation
              • Coloring and post-processing images
              • Recording results as movie files
              3. 3D Imagery
              • Importing and viewing geometry
              • Creating the render setup (light, camera, and top)
              • Creating the PBR (physically based rendering) setup
              • Organizing with containers
              • Building the fps component
              • Importing a full scene
              • Making geopaths relative
              • Building modular shaders
              • Shader assignments
              • Building an environment sphere
              • Adding 2D animation to signage
              • Building the sceneControl component
              • Post-processing a 3D render
              • Rendering results as movie files
              4. User Interface (UI)
              • UI process overview
              • rotate
                • Building the UI
                • Building a DAT table of camera positions
                • camSwitcher
                  • Building the UI
                  • geoToggle
                    • Building the UI
                    • animationSwitcher
                      • Building the UI
                      • record
                        • Building the UI
                        5. Interactivity
                        • OSC (Open Sound Control) overview
                        • Building a TouchOSC layout
                        • Transferring the layout to iPad
                        • Building the control component
                        • Connect an OSC input to camSwitcher
                        • Connect an OSC input to animationSwitcher
                        • Connect an OSC input to rotate
                        6. Virtual Reality (VR)
                        • Building instance points
                        • Converting points to instance channels
                        • Component export
                        • VR template
                        • Viewing scene in VR with HTC Vive
                        Conclusion
                        • Next steps

Taught by

Scott Pagano

Reviews

4.7 rating at LinkedIn Learning based on 122 ratings

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