Explore the fundamentals of nCloth—the Maya toolkit for simulating cloth and other dynamic surfaces—and basic character visual effects.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Exercise files
- Hands-on with a simulation solver
- Principles of dynamics
- Dynamics in computer graphics
- How a spring-based cloth solver works
- Setting up a simulation test scene
- Nucleus: The simulation world
- nCloth: Let's talk collisions
- nCloth: Dynamic properties
- nCloth: Scaling relation
- Playful practice with primitives
- Reference materials
- Topology and the simulation results
- Designing with nCloth
- Master nCloth look and feel
- Setting up the scene
- Setting up nCloth and nucleus
- Adding a constraint
- Tweaking the look of the flag
- Adding wind
- Freezing the simulation
- Importing Maya caches and playblast
- Challenge: The most awesome pirate ship flag ever
- Solution: The most awesome pirate ship flag ever
- Challenge: Do the laundry
- Solution: Do the laundry
- Next steps
Taught by
David F Durand