Learn the basic concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.
Overview
Syllabus
Introduction
- Learn the core concepts of 3D modeling and rendering
- Working with the exercise files
- As easy as X, Y, Z
- Navigate in 3D
- It's all relative
- Transform objects
- Connect objects through hierarchies
- What is geometry?
- Polygonal surfaces
- Build up surfaces
- Plan your geometry
- Sculpt in 3D
- Curves and curve types
- Patch-based surfaces
- Modeling with patches
- What is a material?
- Basics of shaders
- Advanced materials
- Bumps and normal maps
- Project textures
- UV mapping
- Rendering as virtual photography
- Basics of lighting for 3D
- Shadows and shading
- Indirect and bounce light
- Lighting workflow
- Work with camera
- Final rendering
- Blender interface and overview
- Viewports and navigation in Blender
- Select objects in Blender
- Move, rotate, and scale in Blender
- Creating hierarchies in Blender
- Add color in Blender
- Add texture in Blender
- Add cameras in Blender
- Set up lights in Blender
- Render in Blender
- Maya setup
- Maya interface and overview
- Viewports and navigation in Maya
- Select objects in Maya
- Move, rotate, and scale in Maya
- Creating hierarchies in Maya
- Add color in Maya
- Add texture in Maya
- Add cameras in Maya
- Set up lights in Maya
- Rendering in Maya
- 3ds Max setup
- 3ds Max interface and overview
- Viewports and navigation in 3ds Max
- Selecting objects in 3ds Max
- Move, rotate, and scale in 3ds Max
- Create hierarchies in 3ds Max
- Add color in 3ds Max
- Add texture in 3ds Max
- Add cameras in 3ds Max
- Set up lights in 3ds Max
- Rendering in 3ds Max
- Cinema 4D interface and overview
- Viewports and navigation in Cinema 4D
- Select objects in Cinema 4D
- Move, rotate, and scale in Cinema 4D
- Create hierarchies in Cinema 4D
- Add color and textures in Cinema 4D
- Set up lights in Cinema 4D
- Add cameras in Cinema 4D
- Rendering in Cinema 4D
- Next steps
Taught by
George Maestri