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LinkedIn Learning

Introduction to 3D

via LinkedIn Learning

Overview

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Learn the basic concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.

Syllabus

Introduction
  • Learn the core concepts of 3D modeling and rendering
  • Working with the exercise files
1. Understanding 3D Space
  • As easy as X, Y, Z
  • Navigate in 3D
  • It's all relative
  • Transform objects
  • Connect objects through hierarchies
2. Modeling and 3D Geometry
  • What is geometry?
  • Polygonal surfaces
  • Build up surfaces
  • Plan your geometry
  • Sculpt in 3D
3. Patch-Based Surfaces
  • Curves and curve types
  • Patch-based surfaces
  • Modeling with patches
4. Textures and Materials
  • What is a material?
  • Basics of shaders
  • Advanced materials
  • Bumps and normal maps
  • Project textures
  • UV mapping
5. Rendering Images
  • Rendering as virtual photography
  • Basics of lighting for 3D
  • Shadows and shading
  • Indirect and bounce light
  • Lighting workflow
  • Work with camera
  • Final rendering
6. Introduction to Blender
  • Blender interface and overview
  • Viewports and navigation in Blender
  • Select objects in Blender
  • Move, rotate, and scale in Blender
  • Creating hierarchies in Blender
  • Add color in Blender
  • Add texture in Blender
  • Add cameras in Blender
  • Set up lights in Blender
  • Render in Blender
7. Introduction to Maya
  • Maya setup
  • Maya interface and overview
  • Viewports and navigation in Maya
  • Select objects in Maya
  • Move, rotate, and scale in Maya
  • Creating hierarchies in Maya
  • Add color in Maya
  • Add texture in Maya
  • Add cameras in Maya
  • Set up lights in Maya
  • Rendering in Maya
8. Introduction to 3ds Max
  • 3ds Max setup
  • 3ds Max interface and overview
  • Viewports and navigation in 3ds Max
  • Selecting objects in 3ds Max
  • Move, rotate, and scale in 3ds Max
  • Create hierarchies in 3ds Max
  • Add color in 3ds Max
  • Add texture in 3ds Max
  • Add cameras in 3ds Max
  • Set up lights in 3ds Max
  • Rendering in 3ds Max
9. Introduction to Cinema 4D
  • Cinema 4D interface and overview
  • Viewports and navigation in Cinema 4D
  • Select objects in Cinema 4D
  • Move, rotate, and scale in Cinema 4D
  • Create hierarchies in Cinema 4D
  • Add color and textures in Cinema 4D
  • Set up lights in Cinema 4D
  • Add cameras in Cinema 4D
  • Rendering in Cinema 4D
Conclusion
  • Next steps

Taught by

George Maestri

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