Discover practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement.
Overview
Syllabus
Introduction
- Welcome
- The role of the game designer
- Types of game designers
- Generating ideas for games
- Exercise: The easiest game design exercise in the world
- What is a core for a game?
- Defining the core loop of a game
- Defining features from a core
- Exercise: Creating features from a core
- Players in the world
- Game view
- Mechanics, dynamics, and system in game design
- Goals
- Exercise: The mechanics of play (where to start)
- Next steps
Taught by
Brenda Romero