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LinkedIn Learning

Fusion 360 Product Design: Lighting

via LinkedIn Learning

Overview

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Dive into 3D modeling techniques by learning how to build a familiar object—a table lamp—with the Fusion 360 tool from Autodesk.

Syllabus

Introduction
  • Welcome
  • Exercise files
1. Sculpting the Form of the Model
  • Sculpting the outer form
  • Sculpting the inner form
  • Creating new facets
  • Sculpting the tail
  • Adding the control module
  • Creating inner form curves and frames
2. Creating the Lug Support Sketches and Pattern
  • Creating the lug loop sketch
  • Creating fillets
  • Adding an extrusion
  • Adding the extrusion bridge
  • Joining the frames with a tangent spline
3. Creating Frame Ring Connector Rails
  • Using 3-point planes to create the frame
  • Cleaning up the frame rings
  • Creating the center line sketch
  • Creating the flat tail rails
  • Creating curved rails
  • Central spine
4. Form 2: Build Volume and Copy
  • Form 2: Build volume
  • Sketching lines to help divide the model
5. Creating Additional Material around Slice Zones
  • Adding 2mm material around slice zones
  • Adding sweep 2mm material around slice zones
  • Adding strengthening material
  • Adding a middle web
  • Adding web to body
  • Adding the cable loop slots
  • Adding fillets to finish and slice
6. Creating Interfaces at the Connecting Zones
  • Adding the frame connectors
  • Adding parts to an assembly
7. Adding Shell for Outer Skin Sketch: Tail Split Surf and Split Tail
  • Outer volume layout
  • Creating the tail surf split
  • Creating the tail support sketch
  • Adding upper support pins
  • Adding lower support pins
  • Adding side support pins
8. Dividing the Model into Parts
  • External parts assembly
  • Separating the model into parts
  • Organizing the main body parts
9. Creating the Support Lugs
  • Creating the tail lugs
  • Creating the eye lugs
  • Sketch lug profile
10. Support Base
  • Creating the power exit
  • Creating the support base
  • Support base sketch
  • Creating base feet
  • Adding base webs
  • Adding base fillets
11. Tail End Details
  • Adding the tail end lugs
  • Connecting the tail end lugs
  • Creating tail pins
  • Creating tail pin hallow
  • Creating the tail drain
  • Creating the tail socket
  • Finishing off the tail
12. Splitting the Model
  • Creating the head split
  • Creating the fin split
  • Validating the print form with PreForm
  • Creating the final body splits
13. Window Panels
  • Using spline to create windows
  • Creating window cuts
  • Changing part materials
  • Finishing the frame
14. Internal Support Structure
  • Setting the mass properties
  • Building support parts
  • Fin geometry
  • Creating fin lugs
  • Completing fin lugs
  • FrameCreate tail pin hallow print
Conclusion
  • Next steps

Taught by

Carl Frischmuth

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