Enhance your Unity skills at your own pace. Get practical techniques for lighting, scripting interactivity, creating materials, and much more.
Overview
Syllabus
Introduction
- Tips and techniques for Unity artists and developers
- Taking advantage of the exercise files
- Realistic skies in Unity
- Creating HDRI skyboxes
- Managing exposure in HDRP
- Creating glass materials
- Channel packed textures in HDRP
- Animating for interactivity
- Scripting interactivity
- Fabric material in Shader Graph
- Configurable car paint materials
- Foliage with alpha clipping
- 3ds Max to Unity Pipeline
- Maya to Unity Pipeline
- USD files in Unity
- Substance and Unity
- Add ambient sound
- Post-processing volumes with HDRP
- Film looks with post-processing
- Eye adaptation with exposure
- Using Terrain Toolbox
- Paint materials with Terrain Toolbox
- Working with LODs
- Add LOD trees to a terrain
- Layered lit shaders
- Displacement with Lit Tesselation
- HDRP vs. UDP
- Setting up HTC VIVE for VR
- Remapping materials
- Create paintable HDRP grass
- Brushed metal using Anistropy
- Screen space reflections
- Reflection probes
- Autodesk PBR materials in HDRP
- Cinemachine cameras
- Animating Cinemachine cameras
- Capturing video with Unity Recorder
- Understanding the Master Stack
- Working with Shader Graph nodes
- Animate water materials with textures
- Adding ripples to water
- Add controls to Shader Graph
- Transparency in Shader Graph
- Volumetric lighting in HDRP
- That's a wrap
Taught by
Kelley Hecker