Learn how to use Cinema 4D R19 in a motion graphics workflow. Learn key foundational concepts, such as spline modeling, lighting, and materials.
Overview
Syllabus
Introduction
- Welcome
- What this course is and isn't
- Exercise files
- New features highlighting
- What are motion graphics?
- How do motion graphics artists use Cinema 4D?
- Big picture concepts
- Examples of work
- Starting a scene for the first time
- Workflow tips
- Create a start scene
- What are splines?
- Working with parametric spline primitives
- Creating and manipulating splines
- Build complex shapes with spline masks
- Creating geometry with splines
- Working with Adobe Illustrator files
- Import and clean up Illustrator files
- Extrude to add depth and detail
- What is the Timeline?
- F-curve manipulation
- Create a logo wipe
- Create a camera animation
- Copying and offsetting keyframes
- Moving animated objects
- Working with sound
- What is MoGraph?
- Creating clones
- Using Effectors
- Deforming objects with Effectors
- Other MoGraph objects
- Offset animation with the Step effector
- Enabling objects to be animated with MoGraph
- Breaking objects into pieces
- How do lights work?
- Using different types of shadow
- Adding falloff for realistic lighting
- Scene lighting
- Creating a basic light setup
- What are materials?
- Create and apply materials
- Working with selections
- Manipulating materials on objects
- Working with reflective materials
- Create a bumpy greeble texture
- Add detail with pattern shaders
- Animating animated materials
- The motion graphics pipeline
- Compositing tags
- Common render settings
- Set up multipass renders
- Set up takes
- Create previews renders
- What is Cineware?
- The AEC workflow
- Challenge overview
- Solution
- Next steps
Taught by
Andy Needham