Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- What is HyperNURB modeling?
- Preparing to model: Setting up reference shapes
- Creating a loose shape with polygon modeling tools
- Connecting shapes and bridging gaps
- Refining the shape with knife cuts
- Cleaning up the lines by moving points
- Understanding the sculpting workflow
- Preparing geometry and subdividing objects
- Working with sculpting layers
- Preparing objects for rendering
- Exploring what's coming next
Taught by
Rob Garrott