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Pluralsight

CINEMA 4D Modeling Fundamentals

via Pluralsight

Overview

Create a comfortable modeling workflow in CINEMA 4D by learning the basics. In this course, you'll use a project-based approach as you explore the basics of modeling, commonly used tools, and some time-saving tips and techniques in CINEMA 4D.

Looking to gain an introductory look into CINEMA 4D modeling techniques? In this course, CINEMA 4D Modeling Fundamentals, you'll learn about CINEMA 4D's powerful modeling tools and its hierarchy-based workflow that will make your modeling process extremely flexible. First, you'll explore how to create simple geometry in CINEMA 4D and manipulate it in your scenes. Next, you'll discover a variety of polygon modeling tools that will allow you to add edges, extrude faces, and shape your geometry. Then, you'll delve into using generators to create geometry from primitive or custom splines, how to smooth objects with a subdivision surface, and how you can modulate the edge hardness. Finally, you'll cover some MoGraph tools that will let you easily work with duplicates in your scenes. By the end of this course, you'll have a better understanding of how these tools work together, you'll be able to create your own modeling solutions, and really come up with a workflow that's comfortable. Software required: CINEMA 4D.

Syllabus

  • Course Overview 1min
  • Blocking out the Drone Body 51mins
  • Detailing the Drone Body 43mins
  • Modeling the Support Structure 33mins
  • Building the Motors 37mins
  • Modeling the Camera Assembly Base 52mins
  • Modeling the Camera 70mins
  • Materials, Textures, and Rendering 42mins

Taught by

Justin Marshall

Reviews

4.6 rating at Pluralsight based on 24 ratings

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