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LinkedIn Learning

Animating Cartoon Characters in Maya

via LinkedIn Learning

Overview

Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Rig overview
  • Scene overview
1. Animating a Cartoon Walk
  • Working out the basic timing
  • Blocking out footsteps
  • Animating the feet and hips
  • Adding squash and stretch on the body
  • Animating the arms
  • Fine-tuning the animation
2. Straight Ahead: Creating a Jump
  • Anticipating the jump
  • The top pose of the jump
  • Making a landing
  • Follow-through and settle
  • Adding secondary motion
3. Pose to Pose: Animating Changes in Mood
  • Using character sets
  • Blocking out basic poses
  • Timing the basic poses
  • Creating facial expressions
  • Blinks to add more life
  • Adding overlap and follow-through
4. Animating a Zip Out
  • Creating the anticipation pose
  • Moving within a held pose
  • Animating a quick exit
5. Finalizing and Rendering
  • Adding lights and background
  • Setting up render options
  • Finalizing render
Conclusion
  • Next steps

Taught by

George Maestri

Reviews

4.9 rating at LinkedIn Learning based on 26 ratings

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