Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Rig overview
- Scene overview
- Working out the basic timing
- Blocking out footsteps
- Animating the feet and hips
- Adding squash and stretch on the body
- Animating the arms
- Fine-tuning the animation
- Anticipating the jump
- The top pose of the jump
- Making a landing
- Follow-through and settle
- Adding secondary motion
- Using character sets
- Blocking out basic poses
- Timing the basic poses
- Creating facial expressions
- Blinks to add more life
- Adding overlap and follow-through
- Creating the anticipation pose
- Moving within a held pose
- Animating a quick exit
- Adding lights and background
- Setting up render options
- Finalizing render
- Next steps
Taught by
George Maestri