Learn how to use Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray, and create photorealistic substance-based textures for your 3D models.
Overview
Syllabus
Introduction and Important Information
- Course overview
- What you should know
- The 3ds Max project folder
- A note on gamma and units settings
- 3ds Max bugs to work around
- What are Substance files and why use them?
- The Substance toolset
- Choosing our workflow approach
- Using Substance files in 3ds Max
- The substance settings dialog
- Using the 3ds Max asset library
- Loading the Bitmap2Material node
- Adding the input image
- Tweaking the material
- Creating bitmap output files
- Exporting a substance
- Using the substance with V-Ray
- Improving our substance results
- Tweaking the scene so far
- Other plugin features
- Exporting map types
- Using floating-point maps
- Using 8-bit maps
- Exporting EXR files
- Exporting PSD files, part 1
- Exporting PSD files, part 2
- Using the EXR files in V-Ray
- Using the PSD files in V-Ray
- Final render settings
- Next steps
Taught by
Brian Bradley