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LinkedIn Learning

3ds Max: Rendering with Arnold

via LinkedIn Learning

Overview

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Learn how to use the core features of Arnold, the high-quality rendering engine in 3ds Max, for lighting, texturing, and rendering 3D scenes.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Updating the MAXtoA plugin
1. Concepts
  • Course prerequisites
  • Introducing Arnold
  • Arnold rendering concepts
2. Processing and Interactivity
  • Setting 3ds Max preferences
  • Creating a default template scene
  • ActiveShade rendering
  • Tuning sampling quality
  • Controlling global illumination Ray Depth
  • Preview materials with GPU rendering
3. Environment Lighting
  • Image-based lighting with scene environment
  • Image-based lighting with a skydome
  • Daylighting with Arnold Physical Sky
  • Using multiple Skydome lights
  • Setting color temperature of an environment
  • Improving light samples
  • Using Environment Advanced mode
4. Studio Lighting
  • Creating an Arnold Quad Light
  • Setting Arnold Quad Light parameters
  • Rendering self-illuminated surfaces
  • Setting Arnold Properties for an object
  • Improving skydome interiors with Portal mode
  • Control distance intensity with a Light Decay filter
  • Emulating sunlight with an Arnold distant light
  • Creating an Arnold spot light
  • Focusing Lens Radius for a collimated beam
5. Materials and Maps
  • Creating an Arnold Standard Surface
  • Base color and specular roughness
  • Mapping material parameters
  • Surface relief with bump mapping
  • Rendering metallic surfaces with metalness
  • Mapping opacity
  • Refracting light with transmission
  • Shading with ambient occlusion
  • Building an Arnold shading network
6. Rendering
  • Test rendering with the utility map
  • Mesh subdivision with Arnold Properties
  • Render adaptive displacement
  • Optimize subdivision with frustum culling
  • Control displacement with Arnold Properties
  • Panorama rendering with a spherical camera
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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