3ds Max features advanced tools for realistic cinematography. Learn professional techniques of camera animation and special effects using the powerful 3D camera tools.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Hiding the ViewCube
- Saving a solid background template scene
- Restoring camera framing with Undo
- Setting Field of View
- Navigating in Walkthrough mode
- Isolating surfaces with Viewport Clipping
- Analyzing a Camera frame with 2D Pan and Zoom
- Displaying Cameras larger in the view
- Manipulating Physical Target Distance
- Choosing Safe Frames options
- Offsetting the frame with Lens Shift
- Locking transforms in the Hierarchy panel
- Recognizing camera animation issues
- Rotation in the Gimbal coordinate system
- Choosing rotation order
- Rigging a camera for animation
- Keyframing a truck or tracking shot
- Keyframing pan rotation
- Keyframing a camera dolly
- Keyframing a zoom with Field of View
- Keyframing a track-pan
- Keyframing a pedestal-tilt
- Rigging and animating a crane shot
- Rigging for a Path walkthrough
- Animating a walkthrough on a path
- Keying rotations on a path
- Animating on an arc
- Rendering isometric views
- Defining physical sensor size
- Rendering motion blur
- Rendering bokeh with Depth of Field
- Next steps
Taught by
Aaron F. Ross