3ds Max features advanced tools for photometric lighting. Learn to light and render photorealistic exteriors and interiors in 3ds Max 2019.
Overview
Syllabus
Introduction
- Advanced lighting overview
- Using the exercise files
- Photometric lighting
- Gamma correction and linear workflows
- High dynamic range imaging
- Exposure and tone mapping
- Global illumination
- Color temperature
- Understanding 3ds Max gamma correction
- Creating a sun positioner
- Setting viewport display options
- Exposure control and tone mapping
- Adjusting Sun & Sky
- Exterior daylight rendering with Arnold
- Arnold render settings and materials
- Image-based lighting with an environment map
- Environment settings in Arnold
- Apply a custom map to the backplate
- Image-based lighting with an Arnold skydome light
- Aligning a sun with an environment
- Exterior sunlight with an Arnold distant light
- White balancing a map
- Constructing a geometric backdrop
- Self-illuminating a backdrop with Emission
- Interior daylight with Physical Sun & Sky
- Physical material emission for environments
- Approximating sunlight with a photometric disc
- Filling shadows with area soft lights
- Interior artificial light in ART
- Importing photometric data from an IES file
- Interior sunlight with an Arnold distant light
- Ambient sky light with an Arnold quad light
- Collimating an Arnold light beam with Spread
- Focusing an Arnold light beam with Lens Radius
- Photometric far attenuation decay
- Attenuation with the Arnold Decay filter modifier
- Projection with a photometric projector map
- Projection with an Arnold Gobo filter
- Art directing an Arnold Gobo filter
- Scene-wide Arnold environment fog
- Setting Arnold properties for volume rendering
- Light fog with Arnold Standard Volume
- Next steps
Taught by
Aaron F. Ross