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Microsoft

Leading Change: Go Beyond Gamification with Gameful Learning

Microsoft and University of Michigan via edX

Overview

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“Leading Change: Go Beyond Gamification with Gameful Learning” instructs school leaders and teachers on tools and strategies to support gameful learning in schools.

Developed in partnership with Microsoft, this education course aims to transform teaching and learning at all levels through explorations of how the features that make video games great learning environments can be used in formal learning environments to increase learner engagement on a local, regional and global scale. By creating classroom learning environments that support learners’ senses of autonomy, competence and relatedness, school leaders are able to promote actively engaged and resilient learning.

Gameful learning is a new way to conceive curriculum and assessment that provides concrete support for personalizing learning for every student. You will learn to design gameful learning environments and apply a systematic framework that leads to enhanced intrinsic motivation and engagement for students.

This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape.

Taught by

Barry Fishman and Rachel Niemer

Reviews

4.0 rating, based on 1 Class Central review

4.6 rating at edX based on 6 ratings

Start your review of Leading Change: Go Beyond Gamification with Gameful Learning

  • The course provide a good explanation on what is gameful learning and explain it in the context in school. And you will know why children will hate to learn in school.

    Once you completed module 1 & 2, you can optionally choose 3 out of 5 of the options to complete the course.

    I would say the options are mainly case discussion and some of them are quite long (option 5).

    The final is a capstone to review your learning. From my point of view the capstone is targeted to educators or those already have jobs in educational settings. Not a general learner who just want to know more about gameful learning.

    Educators will get some ideas about how and why to be gameful in the course.

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