Overview
This specialization is intended for aspiring game developers who want to learn how to develop games using GameMaker. GameMaker lets us develop games using both a visual programming (drag and drop) approach and a scripting (writing code) approach. Throughout the four courses in the specialization, you'll learn how to use both of those approaches to develop GameMaker games.
Syllabus
Course 1: Getting Started with GameMaker
- Offered by University of Colorado System. This course is all about starting to learn how to develop video games using GameMaker on Windows ... Enroll for free.
Course 2: Moving, Shooting, and Debugging in GameMaker
- Offered by University of Colorado System. This course is the second course in the specialization about learning how to develop video games ... Enroll for free.
Course 3: Planning, HUDs, and Spawners in GameMaker
- Offered by University of Colorado System. This course is the third course in the specialization about learning how to develop video games ... Enroll for free.
Course 4: Parenting and More GameMaker Language Code
- Offered by University of Colorado System. This course is the fourth course in the specialization about learning how to develop video games ... Enroll for free.
- Offered by University of Colorado System. This course is all about starting to learn how to develop video games using GameMaker on Windows ... Enroll for free.
Course 2: Moving, Shooting, and Debugging in GameMaker
- Offered by University of Colorado System. This course is the second course in the specialization about learning how to develop video games ... Enroll for free.
Course 3: Planning, HUDs, and Spawners in GameMaker
- Offered by University of Colorado System. This course is the third course in the specialization about learning how to develop video games ... Enroll for free.
Course 4: Parenting and More GameMaker Language Code
- Offered by University of Colorado System. This course is the fourth course in the specialization about learning how to develop video games ... Enroll for free.
Courses
-
This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to start learning how to develop games in a more "gentle" way, this is a great starting point. This course doesn't assume you have any game development experience. Don't worry if you've never developed games before; we'll start at the very beginning and start building your game development skills from scratch. Throughout the course you'll develop core GameMaker skills to help you develop games. Module 1: Learn about sprites and sprite strips Module 2: Learn how to implement functionality using events, actions, and code Module 3: Learn how to add sound effects and implement NPC movement Module 4: Learn how to add randomness to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
-
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to implement player and movement and learn about collision masks Module 2: Learn how to shoot projectiles and control firing rate Module 3: Learn how to debug both Visual games and Code games Module 4: Learn how to add health to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
-
This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. This course gives you even more tools to help you build great games with GameMaker! Module 1: Learn about the power of and how to implement parenting in GameMaker Module 2: Explore the selection control structure in more depth Module 3: Learn how to implement the iteration control structure in various ways Module 4: Learn about arrays and explore the optional bonus material * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
-
This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to have NPCs plan their actions Module 2: Learn how to add HUDs (Heads-Up Displays) to your games Module 3: Learn how to implement spawners in your games Module 4: Learn how to implement a menu system * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
Taught by
Dr. Tim "Dr. T" Chamillard