Overview
This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.
This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics.
Module 1: Learn how abstraction helps us develop good software and design and implement console app classes
Module 2: Explore how functions really work "under the covers"
Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD
Module4: Expand your understanding of pointers and add sound effects to an Unreal game
Syllabus
- Abstraction and Console App Classes
- In this module, you'll learn about abstraction, which is all about deciding what details matter (and what details don't) as we develop a solution to a particular problem. You'll also learn how to design and implement a console app class.
- A Closer Look at Functions
- In this module, we'll look more closely at how functions work, including how parameters work and how we return a value from a function.
- Unreal Engine Classes and Strings
- In this module, you'll learn how to design and implement a class for use in an Unreal game. You'll also learn about strings and how we can use them in both console apps and Unreal games.
- Pointers and Unreal Engine Audio
- In this module, you'll (finally!) take a closer look at how pointers work in both C++ and Unreal. You'll also learn how to add sound effects to your Unreal games.
Taught by
Dr. Tim "Dr. T" Chamillard