This course introduces the fundamentals of video games and delves into the intricate art of game design, exploring concepts from generating original game ideas to crafting comprehensive design documents. Throughout the modules, learners will discover the iterative process of game development, emphasizing teamwork and reflection as essential components of creating compelling interactive experiences.
This course is for learners of any experience level who want an introductory understanding of the video game industry.
Overview
Syllabus
- What is Game Design?
- In this module you will be learning all about video games and in particular what we mean when it comes to 'game design'.
- Designing Your First Game
- In your second module you will be learning how to generate ideas and put together a pitch proposal for an original game idea.
- The iterative process
- The third week and module of the course, learners will be taught about the iterative design process of games development and how we work in teams to produce content and reflect on content. You will also begin working towards your design document for your own game idea.
- Design Documentation
- In this final module you will be putting together your game design document for your original game idea. You will learn what a game design document includes and how to use it to communicate ideas to peers.
Taught by
Ryan Laley