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Coursera

Game Development and Prototyping

via Coursera

Overview

In this course, you will be introduced to game development and prototyping for games. Courses 1-4 are highly recommended while Courses 5-7 create the foundational Unreal Engine project, assets and code used throughout this course. This course explores 6 different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. This course will include a pre-production phase where learners will break down the design of each mode using Obsidian. Understanding the core gameplay experience each mode is intended to design. This pre-production phase will not only outline gameplay features but also how you can reuse assets and code for quick prototyping. After pre-production, there is a module dedicated to creating each game mode. This will include game mode-specific code, design and iteration. By the end of this course you will package your project to be in a visually presentable format for your portfolio.

Syllabus

  • Pre-Production
    • In this module we will use Obsidian to break down the scope for the final project of this course.
  • Implementation
    • Implement all items identified in the scope in a feature-by-feature basis.
  • Playtesting
  • Game Design Portfolio

Taught by

Christopher Main and Christen Main

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