Completed
- Polygrouping for ZRemesh
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Classroom Contents
Zombie 3D Modeling - Blocking, Detailing, and Cloth Simulation
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- 1 - Intro
- 2 - Sphere for Skull
- 3 - Head Blockout
- 4 - Insert Ear
- 5 - Head to Skull
- 6 - Insert Eyeball
- 7 - Eyelids
- 8 - Stealing a Skull
- 9 - Fleshing out the Skull
- 10 - Fattening up the face
- 11 - Stealing Teeth
- 12 - Adding Neck and Torso
- 13 - Polygrouping for ZRemesh
- 14 - ZRemeshing
- 15 - Project History
- 16 - Freeze Subdivision Mouthbag
- 17 - Dynamic Cloth Wrinkles
- 18 - Blocking in Hood
- 19 - Simulating Hood
- 20 - Micropoly Chainmail