Zombie 3D Modeling - Blocking, Detailing, and Cloth Simulation

Zombie 3D Modeling - Blocking, Detailing, and Cloth Simulation

Michael Pavlovich via YouTube Direct link

- Fleshing out the Skull

9 of 20

9 of 20

- Fleshing out the Skull

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Zombie 3D Modeling - Blocking, Detailing, and Cloth Simulation

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  1. 1 - Intro
  2. 2 - Sphere for Skull
  3. 3 - Head Blockout
  4. 4 - Insert Ear
  5. 5 - Head to Skull
  6. 6 - Insert Eyeball
  7. 7 - Eyelids
  8. 8 - Stealing a Skull
  9. 9 - Fleshing out the Skull
  10. 10 - Fattening up the face
  11. 11 - Stealing Teeth
  12. 12 - Adding Neck and Torso
  13. 13 - Polygrouping for ZRemesh
  14. 14 - ZRemeshing
  15. 15 - Project History
  16. 16 - Freeze Subdivision Mouthbag
  17. 17 - Dynamic Cloth Wrinkles
  18. 18 - Blocking in Hood
  19. 19 - Simulating Hood
  20. 20 - Micropoly Chainmail

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