ZBrush Topology - Face, Body, Whatever - ZModeler, Projection, & More

ZBrush Topology - Face, Body, Whatever - ZModeler, Projection, & More

Michael Pavlovich via YouTube Direct link

- Intro

1 of 29

1 of 29

- Intro

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ZBrush Topology - Face, Body, Whatever - ZModeler, Projection, & More

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  1. 1 - Intro
  2. 2 - Storing History
  3. 3 - Masking for Polygroups
  4. 4 - Smooth Border Brush
  5. 5 - Mask By Border and Polish by Feature
  6. 6 - Visibility for Polygroups
  7. 7 - Backface Masking Brushes
  8. 8 - ZModeler Painting Polygroups
  9. 9 - Slice Modifier for Polygroups
  10. 10 - ZRemesher Adaptive Size
  11. 11 - ZModeler Slice Polyflow Cleanup
  12. 12 - ZRemesher Default Geo Cleanup
  13. 13 - ZSphere Topology for Filling Gaps
  14. 14 - ZModeler Topology Brush for Filling Gaps
  15. 15 - Topology Brush for Filling Gaps
  16. 16 - ZRemeshing the Ear Separately
  17. 17 - Stitching the Ear to the Face
  18. 18 - ZRemesh Alt Button Midline Algorithm
  19. 19 - Projecting Base Topology to a Sculpt
  20. 20 - Dynamic Cloth to Shrinkwrap Geometry
  21. 21 - ZProject Brush
  22. 22 - Deformation Smart Resym
  23. 23 - History Recall Brush
  24. 24 - ZRemesher Polypaint Density
  25. 25 - ZRemesher Freeze Border
  26. 26 - Shrink Wrapping Primitives to Bodyparts
  27. 27 - Subdividing and Projecting Detail
  28. 28 - Transpose Cloth
  29. 29 - ZBrush 2021 Examples

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