Completed
- Face Groups and Polygroups
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Classroom Contents
ZBrush to Cinema 4D and Redshift Rendering Tutorial
Automatically move to the next video in the Classroom when playback concludes
- 1 - GoZ Setup
- 2 - Convert Dynamic Subdivs
- 3 - Delete Lower Subdivs
- 4 - C4D Render Settings
- 5 - Redshift IPR
- 6 - Dome Light and HDR
- 7 - Material Manager
- 8 - Phong Tag Angle Smoothness
- 9 - Face Groups and Polygroups
- 10 - Vert Color and Polypaint
- 11 - Editor and Renderer Visibility
- 12 - Polypaint Render Visibility
- 13 - Vertex Attribute
- 14 - Floor Shadow Catcher
- 15 - Glass Material
- 16 - Cork Material
- 17 - Triplanar Node
- 18 - Connect Node Output Hotkey
- 19 - Constant Node for Scale
- 20 - Substance Wood SBSAR export
- 21 - Substance Grunge export
- 22 - Glass Grunge and Ramp node
- 23 - Substance Asset Manager Materials
- 24 - Triplanar Wood Setup
- 25 - Triplanar Wood Rotation
- 26 - Redshift Material Presets
- 27 - Redshift Camera
- 28 - Render Camera Set
- 29 - Depth of Field and Focus
- 30 - Backplates and Asset Browser
- 31 - Material AO Node
- 32 - AOV Manager and AO Pass
- 33 - Object ID creation
- 34 - Puzzle Matte Clown Pass
- 35 - Save Multilayer EXR