ZBrush to Cinema 4D and Redshift Rendering Tutorial

ZBrush to Cinema 4D and Redshift Rendering Tutorial

Michael Pavlovich via YouTube Direct link

- Convert Dynamic Subdivs

2 of 35

2 of 35

- Convert Dynamic Subdivs

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ZBrush to Cinema 4D and Redshift Rendering Tutorial

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  1. 1 - GoZ Setup
  2. 2 - Convert Dynamic Subdivs
  3. 3 - Delete Lower Subdivs
  4. 4 - C4D Render Settings
  5. 5 - Redshift IPR
  6. 6 - Dome Light and HDR
  7. 7 - Material Manager
  8. 8 - Phong Tag Angle Smoothness
  9. 9 - Face Groups and Polygroups
  10. 10 - Vert Color and Polypaint
  11. 11 - Editor and Renderer Visibility
  12. 12 - Polypaint Render Visibility
  13. 13 - Vertex Attribute
  14. 14 - Floor Shadow Catcher
  15. 15 - Glass Material
  16. 16 - Cork Material
  17. 17 - Triplanar Node
  18. 18 - Connect Node Output Hotkey
  19. 19 - Constant Node for Scale
  20. 20 - Substance Wood SBSAR export
  21. 21 - Substance Grunge export
  22. 22 - Glass Grunge and Ramp node
  23. 23 - Substance Asset Manager Materials
  24. 24 - Triplanar Wood Setup
  25. 25 - Triplanar Wood Rotation
  26. 26 - Redshift Material Presets
  27. 27 - Redshift Camera
  28. 28 - Render Camera Set
  29. 29 - Depth of Field and Focus
  30. 30 - Backplates and Asset Browser
  31. 31 - Material AO Node
  32. 32 - AOV Manager and AO Pass
  33. 33 - Object ID creation
  34. 34 - Puzzle Matte Clown Pass
  35. 35 - Save Multilayer EXR

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